// problem
Apple Catcher addresses the challenge of creating an engaging arcade experience using simple mechanics and minimal controls. The game requires players to catch falling apples while managing an increasing game speed that gradually raises the difficulty. As the pace accelerates, players must rely on quick reactions, spatial awareness, and precise movement to keep up with the growing challenge. The primary gameplay problem is balancing the collection of valuable apples with the avoidance of rotten ones. Catching a rotten apple results in the loss of a life, making careful positioning just as important as fast reactions. To help players survive longer, the game rewards consistent performance by granting an additional life for every 100 apples caught, up to a maximum of three lives. By combining progressively increasing difficulty, risk-and-reward decision-making, and a life-based survival system, the game encourages players to improve their reflexes and achieve higher scores through repeated play and skill development.

